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3/7/5 : I'm out of clever things to say, but today I have released my Kim Kaphwan remix, as well as uploaded Maximoff's two Flash releases (the next in his line of D Fighter characters), and his capcom treatment of Jade from MK2/3. I've also put up the Street Fighter 3 Background pack that Llinrac finished off a coupla months ago. Characters page, and Background page, get there, NOW!
2/11/04 : I went to throw up previews for some of my characters, and accomodate some of Max's latest releases only to realize that the char page was absolutely attrociously full of crap. So I chopped it up into two pages. I have some new graphics from Llinrac for some of the download pages, and they'll go up as soon as I get some time. So go to the character pages, and have a good time. Look at the chars coming soon, and get Max's new awesomes. Tonight I'm going up to Chicago to compete in the Tekken regionals. Wish me luck, dangit.
12/27/04 : While I was in the mood, I updated the character page both with those characters that found their way into .68 and Max's D Fighter, also listed a few more character who are currently in the works. The documentation page finally has some stuff on it, something you'll actually care about. It's an html version of the document I keep track of everything I've done with the engine. Lastly, I've modified all the e-mail addresses from all these pages because I've apparently been spidered all to hell by the Spam demons. If you don't already know it, you can figure it out pretty easily from the links.
12/27/04 : Less than 3 months after jumping on the UFGE wagon, Maximoff releases a demo for his up and coming fighter project, D Fighter Revolution. Featuring 6 of your favorite DC Comic book characters edited from mainstream fighters, this demo takes full advantage of the UFGE .68 engine. What are you waiting for? Get over there!
12/25/04 : As a special christmas gift for all the UFGE-ites out there, I have released UFGE v.68 for your enjoyment. More of an update than a full release, .68 fixes a bunch of bugs leftover from .65, and adds the ability to incorporate hidden characters in your character lineups. Head over to the Engine page and go get'm tiger.
9/16/04 : Almost a year later to the day, UFGE v.65 goes public and the site gets an update. Some of the "information" pages still need work, but the stuff that you're here for (ie: the downloads is up). I did not have time to test every single link to make sure it's gold, but if I made any dumb typos, please let me know, and I'll get it fixed just as fast as I fix stuff normally (ie: not fast at all). As always have good mosh pitting, enjoy UFGE and feel free to drop on down to our forums and sit a spell.
6/23/04 : Now that I'm finally getting back into a natural semblance of order, I've come back to updating this. I think I may run with this rudamentary format for a while, and just add to it. Depends on what kind of traffic .65 draws ultimately, I guess. I'm updating the formats of the pages to reflect some of the more sections going live.
6/1/04 : Welcome to our new and spectacularly crappy website. The move to fenixware has been rough, but things'll smooth out for this project soon. Just below here you'll find download links for everything ufge related (the engine, the characters, the backgrounds, the whole nine), some live links, some less than live. Once the new version of UFGE becomes available, I'll make all the characters and stuff available and clean up around here, I promise. Besides, you're not here for a campy website, you're here for a well structured fighting game!