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It is said that any fan project is only as strong as it's community. Here you will find means to become part of our community, and information regarding the key players in the world of UFGE.
| Fenix | : | Lead programmer and designer of the UFGE engine. Notorious perfectionist with delusions of grandeur but no artistic talent. I write the code that runs this game, folks. If you ever need help on how to do anything with the UFGE engine, give me a holler. AIM: trufenix |
| Llinac | : | Premier background guy, and Fenix's (and therefore UFGE's) right hand man. Dabbles in character development here and there, and makes sprite edits to keep it all from getting so stale. AIM: Llinrac |
| Maximoff | : | The legendary SFiBM/R veteran, having just recently crossed over to the dark si. . I mean UFGE development. Max makes top quality characters by the truckload, both ports of the classics, and totally original edits. AIM: Maximoff |
| Waytogo / Mr. Money | : | Former beta tester and long term contributor to the UFGE project. Has since retired for the sake of school and real life, but can be found lurking about occasionally. | ||||||||||||||||||
| Character Creator | : | Up and coming member of the UFGE community. Has a few characters under his belt, and hosts his own boards over here.
| Psycho Ryu | : | Supporter of the project who lurks in the shadows. Often helps out with hosting, and drops the good word on the forums. | SuzakuRyu | : | Former MUGENite turned UFGE convert. Suzaku brings fresh ideas to the table and has a couple new characters in the works. | Exmortis | : | Another holdover from the old SFR / early UFGE days. Helped this project get to it's feet when it barely had feet to stand on. | Eggyolk | : | Our beloved leader and confidant from way back in the beginning, Eggy has been lost to shadow for sometime, but we still remember him in our hearts. | Steejans | : | Former webmaster and project enthusiast. Steejans fell off the map about a year and a half ago and has not been seen since. | Jenn Dolari / Stan Warman | : | Truly super classics without which this project could not have been possible. Though they have moved on, I owe a personal debt of gratitude for their support and knowledge of the sometimes arcane SFiBM architecture. | |