Birthplace: Scotland Birthdate: June 8, 1989 Fighting Style: ...A Glaswegian needs none... ಠ_ಠ Favourite Foods/Drinks: Chips, crisps, Irn Bru, Jack Daniel's and coke, snakebites with vodka Likes: Free time, knowing things
Sorry to disappoint, but this user is just a random surfer of teh internets who couldn't be arsed to think up an original name. Since stumbling upon FAB a good while back now, he's more or less run his course on the site, but still stops by now and then to do a minor little fix or sub.
Alright, I'm probably letting my inner fanboy raise its ugly head with this, but w/e. Calling Tekken 3 good is like saying grass is green. I just can't really find any major faults with it.
If you've followed the series since its humble beginnings on the PSOne like me (even though I was only about 6 when I first got my hands on the original in Christmas 1995 and didn't know wtf I was doing most of the time), you'll notice right off the bat that characters move more fluidly and are easier to control, as well as having nicely overhauled animations. Also, the graphics are noticeably improved, and a "sidestep" is finally implemented for everyone, thus making it the first "true 3D" game in the series.
The only thing I have a slight gripe about is the music. Don't get me wrong, it's not bad, I just think it's a bit "bleh" compared to say... (cough)Tekken 2's(cough). Still, all in all, a classic game in the history of fighters, imo anyway.
What can I say about this guy? Toshinden's original nutcase. His design is pretty cool, and he has some crazy, clumsy, unpredictable moves, although some of them are quite hard to execute, especially when you try to mix them up in combos. Still, when you do pull them off, they're fun to watch. His voice is hilarious, as well, and he has some funny win poses. All in all, a good addition to the series, and one of my favourites.
Fo was definitely my favourite character in the original Toshinden game. His graceful fighting style, mixed with those crazy plasma ball specials he had where fun to fool around with. His backstory of being a seemingly innocent old man with a sinister twist is cool too, and he has some of the most funny and badass quotes in Remix.
I was always quite fond of Mondo's character in the Toshinden games. He's got a cool, no-nonsense personality, and some pretty good moves. Also, along with Duke (if you disregard his green hair), his design is one of the more realistic and believable of the series.
Even though Takara/Tamsoft marketed Sofia as the original large-breasted, scantily-clad babe of the Toshinden series, she's pretty over the top in the actual games, especially the third, but she looks good in her artwork. Some of her moves are cool, especially her "bitch slap" throw, and her fairly long-reaching whip attacks can be abused easily. I also love her ridiculous, drawn-out laugh, which has become a staple of her character.
Ann's a bit better than the more "traditional" wrestling characters Mark and David, as she's got more "strike" attacks and a few acrobatic moves thrown into the mix of her multitude of throws and grapples. Her posh English accent is pretty funny, too. I just wouldn't bother unlocking her even more ridiculously campy clone Arthur, though.
Hong, to my knowledge, is one of the first female Drunken martial artists to appear in a fighting game, instead of an old man, or a male altogether, so I guess she's unique in that respect. Mind you, her clone Su is the latter, probably for those who prefer the classic archetype. Both their moves are pretty cool.
Hyoma looks like your basic, traditional ninja, and he more or less is, with a quiet, serious demeanor and a wide array of pretty cool-looking moves. His theme is one of my favourites in the game, too.
Jelly and his brother Billy are, no doubt about it, the biggest freaks in Kensei, and probably a ripoff of the Kings from the Tekken series, right down to the deep growls they make. Nevertheless, although they share most of Allen and Steve's moves, they have a few cool ones of their own, such as where they leap onto their opponents and peck at their face. Their thrash metal-like theme suits them quite well, too, in my opinion.
Kayin definitely seems to be the Ken Masters of Toshinden, just as Eiji is probably the Ryu. Still, I never really cared much for Eiji, and I prefer using Kayin, both their moves are pretty much the same, anyway. Oh, and you just have to love his corny Scottish accent in Remix, and, to a certain extent, the original first game.
Overlooking her annoying mousy voice, Kornelia's a kind of interesting-looking chick, and even though she shares most of Heinz's moves, she's cooler than the dumb pretty boy, in my opinion. She reminds me a bit of a grungy, ginger version of Blair Dame
Saya seems to have been placed in Kensei to play the role of the "cute schoolgirl" stereotype, hyperactive giggles and panty shots included. She has a truckload of insane, acrobatic moves, so it's fun just to jump around all over the place with her. I like her theme, too, although it doesn't really suit her.
I always thought Tracy was quite a good addition to the Toshinden series, even though her design looks a little too much like Leona Heidern of the King of Fighters fame. Still, her feisty, "New York cop" persona contrasted nicely, at the time, with the sickly sweet Ellis and the vampish Sofia. Her moves and combos are pretty cool and fairly easy to pull off, too, and the "thwunk" sound of her tonfas smacking into someone's face was satisfying to hear. I've always prefered her original Toshinden 2 iteration, though, as not only does she look more detailed, but her theme in the game is, in my opinion, one of the best.
Cindy's a pretty mysterious clone character, and seems to try her best to be the 'femme fatale' of the game, best evidenced by one of her throws, which ends with her sticking her foot into her opponent's groin, rubbing herself, and moaning.
Kensei: Sacred Fist is like a strange, low-budget mix of Tekken 3 and Virtua Fighter 2, although I'd say that its playstyle leans a bit more towards the latter, albeit at a less "fast-n-furious" pace. You have one kick button, one punch button, a button for blocking, and a button for throws and counters. Some of the moves, I'll admit, are cool, and a blast to watch when you pull them off. What makes the game's combat system really "stand out", however, is its interesting method of defense. Instead of just holding up their hands to shield themselves from opponents' attacks, the characters bob and weave, duck, parry, and hop over them, making matches look slightly more "realistic" than the two titles I compared it to.
Most of the stages are rather bland and uninspired, but the characters look adequately smooth and detailed, even though their designs aren't very original either and are nothing to write home about.
There isn't any story to speak of in Kensei, not even a lame one, which is quite odd, considering some of the initially playable characters' bios lead on into plots. Did Douglas ever get his revenge? Who knows. Did Hyoma ever find his parents? No clue.
The sound effects are crisp, but most of the English-speaking characters have really cheesy voices. Still, the background music is pretty damn impressive, in my opinion, which is no wonder, as I think I read somewhere that it was Akira Yamaoka who helped compose them; the musician behind the excellent soundtracks of the survival horror series Silent Hill, also produced by Konami.
All in all, Kensei can be a fun little fighter from time to time, if you get the hang of it, although I definitely acknowledge that it's not for everyone.
Even though Allen looks more or less like Heinz, if he had jumped into a vat of skin bleach and turned goth, he's generally more of a badass than him, though that's not saying much. His voice is weird too, and doesn't suit him, but at least he's got a pretty cool-looking, aggressive fighting style and an alright theme.
Douglas' fighting style is rather slow and clunky for someone who apparently practices Jeet Kune Do, but he's got a few pretty cool moves, including a throw he shares with Cindy, where he sits on top of his opponent and bangs their head off the floor several times. His theme is alright, and he's supposedly based on Steven Seagal, too.
Zhou seems to be just another joke character in Kensei, like Jelly and Billy. He waddles humourously around the stage grunting, and his entire arsenal of moves consist of slaps, short-ranged kicks with his stubby little legs, and catching his opponents off-guard by the foot and tripping them up. However, for such a funny design, his theme is surprisingly eerie.
Let's get straight down to the nitty-gritty of Toshinden 3. In my opinion, it's the most half-arsed title in an already cheesy series. You'll notice nothing has been done to improve the graphics; characters look less detailed and are smaller than the ones found in 1 & 2. Also, the stages are much more sparse and are now enclosed on all sides by gates/walls, meaning you can't ring yourself or opponents out for the lulz. (Although I admit punting them onto the ceiling only to have them crash down on top of your character in a heap can be funny, especially while they perform their victory pose).
It does have a few other enjoyable parts, though. Characters move a tiny bit faster (don't get too excited, however; they still kind of seem like they've popped a selection of sleeping pills), and the moveslists have been expanded, even if many of them are just simple strings. Special attacks look crazier than ever before, what with every character possessing newly-added "Soul Bombs". Basically, these allow you to release a powerful, psychedelic aura/blast of energy to deal damage.
Another feature I like is that every one of the 14 initially playable characters have a "darker" counterpart to tie in with the slapdash story, even if their fighting styles are extremely similar as them, á la Tekken, etc.
The new members of the cast are all very quirky and have interesting, unique designs, too, fitting right in with the already lovable Mötley Crüe of the previous two instalments. I mean, come on, what other fighting game can you name that lets you control a farting monkey with metal claws, a toddler who carries around a sword nearly twice her size and giggles nonchalantly when getting slashed/clubbed to pieces, and assassins who think they're Catwoman, Jason Voorhees and Michael Jackson as pre-made characters?
Obviously, Toshinden 3 should be taken with a pinch of salt, if you do decide to play it, that is, and despite being far from one of the best fighters, it's always been a guilty pleasure of mine, just like the rest of its predecessors.
David's just an average, boring wrestler/grappler, with a few painful-looking throws, including one that's a pretty similar variant to Cindy's "ball-buster". According to Wikipedia, he's one of the few notable video game characters with "male breast physics". Lolwut.
Looks a bit like Cloud Strife - in a leather jacket and chaps Heinz Streit
As you can probably tell, I don't really like this guy. I prefer using his clone Kornelia. He's got a pretty cool theme, though.